/**********************************************************************

  Audacity: A Digital Audio Editor

  Registrar.h

  James Crook

*******************************************************************//**

\class Registrar
\brief Base class for registration callback.
Audacity will call providers RegisterNameOfThing() functions with
an &Registrar as the argument.  RegisterNameOfThing() is then
responsible for calling the appropriate callback functions.

**********************************************************************/

#ifndef __AUDACITY_REGISTRAR__
#define __AUDACITY_REGISTRAR__

#include <memory>

class AudacityCommand;
class LoadableModule;
class ComponentInterface;
class Effect;

class REGISTRIES_API Registrar
{
public:
    Registrar()
    {
        bWantsModules = false;
        bWantsCommands= false;
        bWantsCommandTypes= false;
        bWantsEffects= false;
    }

    bool bWantsModules;
    bool bWantsCommands;
    bool bWantsCommandTypes;
    bool bWantsEffects;
    virtual void AddCommandType(std::unique_ptr<ComponentInterface>&& WXUNUSED(comDef)) { }
    virtual void AddCommand(std::unique_ptr<AudacityCommand>&& WXUNUSED(command)) { }
    virtual void AddModule(std::unique_ptr<LoadableModule>&& WXUNUSED(module)) { }
    virtual void AddEffect(std::unique_ptr<Effect>&& WXUNUSED(effect)) { }
};

#endif
